Random things..

Before getting carried away with the platformer rambling, again, here’s something about PolyAnim. Yesterday I added automatic polygon triangulation for concave polygons into PolyAnims LWJGL-renderer. This is mainly for convenience, since the triangulation is quite expensive – it remains to be seen if this is fast enough for more general use. At least with simpler [...]

Shader goodness: Bloom!

In the last post I talked about lighting, this time it’s shaders and more specifically bloom. I must say I like the effect when it’s used subtly as a mood enhancement and dislike it in it’s quite common burn-your-eyes-out -form..
For the platformer game I’m planning to use the effect for a nice and quiet dreamlike [...]

Let there be LIGHT!

Wouldn’t you know, after I complained about lack of coding motivation in my last post, I started hacking at my Java platformer engine the very same evening! I finished the Inkscape SVG importer, now I can create the levels in Inkscape using polygons, rectangles and circles.
Last couple of days I’ve been implementing a lighting system [...]

Long Time No See

So what’s going on for me in these days? Well, that depends.
Not much coding, unfortunately (or is it unfortunate, don’t know really.. ). The fact is, while the Qt Jambi patch is now out and indeed fixed the problem I was having, I haven’t found out the motivation to work on the editor. [...]

A quick update..

I haven’t been coding much, but instead writing my Bachelor’s thesis. There’s still plenty of work to do before it’s finished. Well, serves me right for not starting it earlier in the Summer like I intended to.. School starts in September again, yawn. The Qt Jambi update I’m waiting for might also happen [...]