Aug 09
Posted by Mika under Games, Personal — August 9, 2009 Just wanted to report this: Annemari and myself finally got married a couple of days back, 7th of August to be exact. Phew, lot’s of preparation for a single day, but it was all worth it. Everything went well and I’m happy. Seemed like our guests enjoyed as well. ^^ In other news.. I haven’t [...]
Jul 21
Posted by Mika under News — July 21, 2009 See anything different? Ok, so I finally got around getting a proper hosting and a domain for my MHGames site, and here we are, at the sparkling new http://www.mhgames.org! Yay! I actually wanted .net-domain, but alas it was already taken (like was .com, .org was my third choice).. Oh well. So what’s new? Here is [...]
Jul 05
Posted by Mika under Development — July 5, 2009 Time for an update, I reckon. Although PolyAnim is generally on hold due to the game project, I made a few optimizations (reducing garbage generation mostly, still quite high though) to it. As for the game, I’m still working on the engine side — BUT — I’ve written down some things on the game plot [...]
Apr 27
Posted by Mika under Development — April 27, 2009 Today’s subject: quad trees. Here is a nice little tutorial on the subject. Until now I was using a naive method of rendering the level shapes (polygons and circles): I looped through them all, did a bounding box check* to see if they’re visible in camera, and rendered if they were. This works fine for [...]
Mar 29
Posted by Mika under Development — March 29, 2009 Once again, I’ve been improving the platformer engine. I have done a lot of internal restructuring which isn’t directly visible on the screen. Remember, this project started as a quick hack testing JBox2D, so the oldest parts of the code were a total mess. Cleaning it up, I implemented modules, that the engine keeps processing. [...]