iPhone 4 testers wanted

Do you have a brand new iPhone 4? I’m looking for a couple of people to help testing Jewels for iPhone on the actual iPhone 4 device. I have been working on to make sure that Jewels works also in the iPhone 4 resolution (and yes, I have crisp, pixel perfect high resolution graphics included, [...]

Turned out I lied…

..about making the final post about Jewels. Sorry!
I wanted announce that I’ve managed to start working on bringing Jewels to the iDevices (at least for iPhone + iPod touch), even with the taking-care-of-the-baby-business! I’ve only recently started writing it from the grounds up in C++ with some Objective-C (or actually Objective-C++). (If anybody [...]

The final post about Jewels (no promises!)…

A few weeks ago I finished the biggest update for Jewels yet (and most probably the final big update), with some often requested features. The most important of them is of course the Global High Scores (or leaderboards), courtesy of the Scoreloop service. This has been well received among the players, and there are some [...]

Some Android Jewels statistics

It’s been a while since I first released the Jewels on the Android Market. I suppose it is a good time to look up some statistics, so here you go!

Number of installs total:
1,225,864

Number of active installs:
971,566 (79% of total)

Times played daily:
Well over 1.2 1.3 million

Ratings:
Rated 17,738 times (4.5 / 5 stars average)

So it’s [...]

Vote for Driftmoon!

Driftmoon, a role playing game in development by my co-worker Ville has made it in the TOP-4 final games at a contest held by 2BeeGames. This is the final week of the competition, so take a look quickly and cast your vote! Driftmoon seems very promising and reminds me a bit of the good old [...]