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><channel><title>MHGames &#187; Games</title> <atom:link href="http://www.mhgames.org/category/games/feed/" rel="self" type="application/rss+xml" /><link>http://www.mhgames.org</link> <description>Games by Mika Halttunen.</description> <lastBuildDate>Mon, 30 Aug 2010 12:05:07 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>iPhone 4 testers wanted</title><link>http://www.mhgames.org/2010/08/iphone-4-testers-wanted/</link> <comments>http://www.mhgames.org/2010/08/iphone-4-testers-wanted/#comments</comments> <pubDate>Fri, 13 Aug 2010 08:52:29 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Development]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=437</guid> <description><![CDATA[Do you have a brand new iPhone 4? I&#8217;m looking for a couple of people to help testing Jewels for iPhone on the actual iPhone 4 device. I have been working on to make sure that Jewels works also in the iPhone 4 resolution (and yes, I have crisp, pixel perfect high resolution graphics included, [...]]]></description> <content:encoded><![CDATA[<p>Do you have a brand new <strong>iPhone 4</strong>? I&#8217;m looking for a couple of people to help testing <strong>Jewels for iPhone</strong> on the actual iPhone 4 device. I have been working on to make sure that Jewels works also in the iPhone 4 resolution (and yes, I have crisp, pixel perfect high resolution graphics included, as well! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) and while I can test in the simulator just fine, I&#8217;m interested in how the game performs on the real device. I think it should run about 50-60 fps (hopefully the max), but it is possible that the high res graphics bring it down, which means more optimizing work for myself.. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p>Unfortunately, I think the testers will need to be in the <strong>iPhone Developer Program</strong> to be able to install the game on their devices. (Correct me if I&#8217;m wrong!) But it doesn&#8217;t hurt to ask, right? So, any iPhone devs willing to test it for me? Drop me a comment if you&#8217;re interested. If not, I could try to find people on some dev forums. I do have my own iPhone 4 ordered as well, but I&#8217;m unsure if I get it before the game is finished.. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p><strong>UPDATE:</strong> I did get my own phone, so there is no need for this anymore. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> It worked quite well, I had to optimize text rendering though. Now it works pretty much 60 fps all the time. The optimizations also benefit older devices (except 3GS, which was running at 60 fps already) so it was time well spent. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/08/iphone-4-testers-wanted/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Turned out I lied&#8230;</title><link>http://www.mhgames.org/2010/07/turned-out-i-lied/</link> <comments>http://www.mhgames.org/2010/07/turned-out-i-lied/#comments</comments> <pubDate>Wed, 14 Jul 2010 10:53:34 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Development]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=418</guid> <description><![CDATA[..about making the final post about Jewels. Sorry! I wanted announce that I&#8217;ve managed to start working on bringing Jewels to the iDevices (at least for iPhone + iPod touch), even with the taking-care-of-the-baby-business! I&#8217;ve only recently started writing it from the grounds up in C++ with some Objective-C (or actually Objective-C++). (If anybody remembers, [...]]]></description> <content:encoded><![CDATA[<p><a
href="http://www.mhgames.org/wp-content/uploads/jewels_iphone_firstshot1.png"><img
class="alignright size-medium wp-image-433" title="First screenshot of Jewels for iPhone.." src="http://www.mhgames.org/wp-content/uploads/jewels_iphone_firstshot1-141x300.png" alt="" width="141" height="300" /></a>..about making the final post about <strong>Jewels</strong>. Sorry!</p><p>I wanted announce that I&#8217;ve managed to start working on bringing <em>Jewels to the iDevices</em> (at least for <strong>iPhone</strong> + <strong>iPod touch</strong>), even with the taking-care-of-the-baby-business! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> I&#8217;ve only recently started writing it from the grounds up in <strong>C++</strong> with some <strong>Objective-C</strong> (or actually <strong>Objective-C++</strong>). (If anybody remembers, the original PC-Jewels is written in <strong>C#/XNA</strong>, while the Android-version is naturally in <strong>Java</strong>.)</p><p>This time I&#8217;ll be using <strong>OpenGL ES</strong> (which, in retrospect, I should have used for the Android-version as well), so iPhone gamers will be getting the smoothest Jewels experience yet! I might even throw in some extra eye candy, just for the heck of it! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>I&#8217;ve registered to the iPhone developer program, so I can test on the real devices, which is great. I&#8217;m aiming on making the game run perfectly on iPhone 3GS (and newer devices) hardware while still keeping it working fairly well on the older HW (like iPhone 3G). These are of course still only estimates, but something of a goal nevertheless. I&#8217;m liking the iPhone SDK so far, and even Objective-C isn&#8217;t as scary as it looked like before! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> But as I said, the majority of the code will be in C++. This actually makes a full circle: I had been using C++ for years before I made a switch to Java, and now I&#8217;m back in C++ along with learning Objective-C as well! Neat how things turn out.</p><p>As to why I&#8217;m doing Jewels again (for the third time!), instead of doing something else. Well, it has become a pattern of some sorts for me; while learning a new platform / language / API, I&#8217;ve ported Jewels over. The original was simply because I wanted to try coding with XNA. Android-version sprung out from the desire of learning to write for Android. It was a better game as well. And now it is iPhone. I&#8217;m learning new stuff and I firmly believe that this will be (again) the best Jewels yet! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Oh, I also noticed (only a few days ago) that there is already a game named JEWELS at the <strong>App Store</strong>! Just my luck. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> Any ideas for the name? I think I&#8217;ll have to go with <strong>iJewels</strong> or something like that, which I really didn&#8217;t want to do, but I guess there is no option but to change the name&#8230; <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p>So there you have it. Hopefully iJewels (still don&#8217;t like that!) will gather some following on the iDevices &#8212; now I don&#8217;t expect it to be a mass hit like on Android, the competition is much tougher, but then again there is nothing to lose in doing the port (or rewrite, actually). I&#8217;m gaining some valuable code to reuse in future iPhone projects, even if the game was a flop. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/07/turned-out-i-lied/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>The final post about Jewels (no promises!)&#8230;</title><link>http://www.mhgames.org/2010/05/the-final-post-about-jewels-no-promises/</link> <comments>http://www.mhgames.org/2010/05/the-final-post-about-jewels-no-promises/#comments</comments> <pubDate>Tue, 18 May 2010 12:10:29 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[android]]></category> <category><![CDATA[jewels]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=402</guid> <description><![CDATA[A few weeks ago I finished the biggest update for Jewels yet (and most probably the final big update), with some often requested features. The most important of them is of course the Global High Scores (or leaderboards), courtesy of the Scoreloop service. This has been well received among the players, and there are some [...]]]></description> <content:encoded><![CDATA[<p><img
class="alignright size-full wp-image-403" title="The new Jewels logo" src="http://www.mhgames.org/wp-content/uploads/jewels_logo.png" alt="" width="128" height="126" />A few weeks ago I finished the biggest update for Jewels yet (and most probably the final big update), with some often requested features. The most important of them is of course the <strong>Global High Scores</strong> (or leaderboards), courtesy of the <strong><a
href="http://www.scoreloop.com">Scoreloop</a></strong> service. This has been well received among the players, and there are some insanely good scores on the boards already &#8212; in fact it didn&#8217;t take but a few days for the first killer scores to appear. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /></p><p>I&#8217;m proud to say that my own top score for the Normal playmode is currently on the quite respectable ranking of <strong>70141</strong>.. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> I did a bit better in the Timed game, ranking at <strong>8167</strong> at the moment. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> So yeah, there are some good scores about. On the Finland list I&#8217;m at rankings <strong>41</strong> and <strong>11</strong> respectively, yay!</p><p>I also completely redid the old and ugly Android-menus for something that works (and looks) a bit better, plus made some long overdue fixes here and there, but I guess I should&#8217;ve blogged about the release earlier; these other changes are not that interesting.. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Also, this seems like a good opportunity to announce that there probably won&#8217;t be any bigger updates for Jewels later, I will do some bug fixes and like but nothing major, I think. I need to focus on other things, and due to a rather big personal event (of which I&#8217;ll post about a bit later) I need to priorize my time better. Nevertheless, I want to thank all the players, especially those numerous people that play the game regularly and keep it prospering on the Android Market! So thank you! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/05/the-final-post-about-jewels-no-promises/feed/</wfw:commentRss> <slash:comments>9</slash:comments> </item> <item><title>Some Android Jewels statistics</title><link>http://www.mhgames.org/2010/02/some-android-jewels-statistics/</link> <comments>http://www.mhgames.org/2010/02/some-android-jewels-statistics/#comments</comments> <pubDate>Sat, 06 Feb 2010 08:43:54 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[android]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[random]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=392</guid> <description><![CDATA[It&#8217;s been a while since I first released the Jewels on the Android Market. I suppose it is a good time to look up some statistics, so here you go! Number of installs total: 1,225,864 Number of active installs: 971,566 (79% of total) Times played daily: Well over 1.2 1.3 million Ratings: Rated 17,738 times [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;"><a
href="http://www.mhgames.org/wp-content/uploads/JewelsAndroid.jpg"><img
class="size-medium wp-image-369 alignright" title="Jewels for Android" src="http://www.mhgames.org/wp-content/uploads/JewelsAndroid-200x300.jpg" alt="Jewels for Android" width="200" height="300" /></a>It&#8217;s been a while since I first released the <strong>Jewels</strong> on the <strong>Android Market</strong>. I suppose it is a good time to look up some statistics, so here you go! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><table
style="height: 126px;" border="0" width="454"><tbody><tr><td>Number of installs total:</td><td><strong>1,225,864</strong></td></tr><tr><td>Number of active installs:</td><td><strong>971,566</strong> (<strong>79%</strong> of total)</td></tr><tr><td>Times played daily:</td><td>Well over<strong> <span
style="text-decoration: line-through;">1.2</span> 1.3 million</strong></td></tr><tr><td>Ratings:</td><td>Rated <strong>17,738</strong> times (<strong>4.5 / 5</strong> stars average)</td></tr></tbody></table><p
style="text-align: justify;">So it&#8217;s been a blast, I still cannot understand why it&#8217;s been so successfull. Ok, mostly because it&#8217;s Bejeweled, but there are loads of other B-clones on the Android Market, so that doesn&#8217;t explain it entirely. I guess there just was a (big) niche for a free &amp; polished B-game. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p
style="text-align: justify;">Although some people have complained about the addition of ads &#8212; which are only in the main menu and not some distracting blinking colorful banners either, I need to clarify &#8212; turned out it really was the best thing to do. I&#8217;m not allowed to share any numbers, but it&#8217;s been waaay over my lowly expectations.. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p
style="text-align: justify;">I&#8217;d like to express my gratitude and thanks to all those numerous active players, and of course to the good folk at Google AdSense for making this possible! I had never anticipated it, but turned out that ad supported apps and games are indeed a viable business model. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p
style="text-align: justify;">&#8230;and still it&#8217;s only the second most popular free game on the Market; I cannot beat that bloody Solitaire for the life of me! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/02/some-android-jewels-statistics/feed/</wfw:commentRss> <slash:comments>9</slash:comments> </item> <item><title>Vote for Driftmoon!</title><link>http://www.mhgames.org/2009/11/vote-for-driftmoon/</link> <comments>http://www.mhgames.org/2009/11/vote-for-driftmoon/#comments</comments> <pubDate>Tue, 24 Nov 2009 19:02:55 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[random]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=380</guid> <description><![CDATA[Driftmoon, a role playing game in development by my co-worker Ville has made it in the TOP-4 final games at a contest held by 2BeeGames. This is the final week of the competition, so take a look quickly and cast your vote! Driftmoon seems very promising and reminds me a bit of the good old [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;"><strong><img
class="alignright size-full wp-image-381" title="Driftmoon" src="http://www.mhgames.org/wp-content/uploads/driftmoonbanner.jpg" alt="Driftmoon" width="213" height="160" />Driftmoon</strong>, a role playing game in development by my co-worker Ville has made it in the TOP-4 final games at a contest held by <a
href="http://www.2beegames.com/"><strong>2BeeGames</strong></a>. This is the final week of the competition, so take a look quickly and cast your vote! Driftmoon seems very promising and reminds me a bit of the good old Ultima-games (mainly VII/VIII); definitely worth trying if you like role playing games.</p><p
style="text-align: justify;">Check out Ville&#8217;s games at <a
href="http://www.monkkonen.net">www.monkkonen.net</a> or head directly to <a
href="http://www.2beegames.com/">2BeeGames</a> in order to check the finalist games. You can place your vote in either of the sites. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/11/vote-for-driftmoon/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Jewels for Android released!</title><link>http://www.mhgames.org/2009/11/jewels-for-android-released/</link> <comments>http://www.mhgames.org/2009/11/jewels-for-android-released/#comments</comments> <pubDate>Thu, 05 Nov 2009 16:24:20 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Development]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[android]]></category> <category><![CDATA[java]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=368</guid> <description><![CDATA[Just wanted to announce that I&#8217;ve finished the Android port of Jewels. It is now available through the Android Market, for free. The comments so far have been very positive, thank you. I&#8217;ll probably release an update later with some fixes and tweaks, but after that I think it&#8217;s time to start thinking about the [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;"><a
href="http://www.mhgames.org/wp-content/uploads/JewelsAndroid.jpg"><img
class="alignright size-thumbnail wp-image-369" title="Jewels for Android" src="http://www.mhgames.org/wp-content/uploads/JewelsAndroid-100x150.jpg" alt="Jewels for Android" width="100" height="150" /></a>Just wanted to announce that I&#8217;ve finished the <strong>Android</strong> port of <strong>Jewels</strong>. It is now available through the Android Market, for free. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The comments so far have been very positive, thank you. I&#8217;ll probably release an update later with some fixes and tweaks, but after that I think it&#8217;s time to start thinking about the next project.</p><p
style="text-align: justify;">I&#8217;ll write something about the porting experience from programmers point of view later; it definitely has been interesting as I have not done any mobile coding before this.</p><h3 style="text-align: justify;">UPDATE on 13th of November:</h3><p
style="text-align: justify;">Now that Jewels has been on the Market for a week, I&#8217;d like to share some statistics with you. Turned out that the game is a huge success (ok, it&#8217;s mainly because it&#8217;s <em>Bewejeled</em>, but interesting still), I had not anticipated this at all! At first I thought it&#8217;d break 5000 downloads before the last weekend (the game was released on Thursday). It did, Sunday the downloads were over 16 000. On Monday, it was over 32 000. And now, it&#8217;s over <strong>100 000 installs</strong>, 92% of them active (i.e. still on users&#8217; phones)!</p><p
style="text-align: justify;">Jewels is actually the second most popular (free) game in the Market right now with a average rating of 4.5 stars (596 ratings at the moment), only behind a Solitaire-game. Very nice. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> I&#8217;ve actually gotten more comments about Android-Jewels in a week, than I have from all my previous games combined during all these years, wow! So there&#8217;s definately market for good Android-games. I&#8217;m planning to make something a bit more original next,  so stay tuned.</p><p
style="text-align: justify;">Of course, it&#8217;s not all roses: I&#8217;ve released about a dozen updates but still there remains some mysterious bugs that don&#8217;t occur in most of the phones, but do in some.. Partly that is because Jewels was not originally writting  for phones (XNA as an environment is way simpler than Android!), and partly because I&#8217;ve probably screwed up something (my first Android app, after all). I will definitely try to design the next game to more solid and not so prone to these various bugs and crashes. But one thing bugs me: the Anroid phones are truly different from each other, although in theory the same code should work in most of them, in reality it won&#8217;t.. I&#8217;ve seeing reports of some really weird crashes that really should not be happening. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/11/jewels-for-android-released/feed/</wfw:commentRss> <slash:comments>23</slash:comments> </item> <item><title>Marriage news!</title><link>http://www.mhgames.org/2009/08/marriage-news/</link> <comments>http://www.mhgames.org/2009/08/marriage-news/#comments</comments> <pubDate>Sun, 09 Aug 2009 09:59:35 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Personal]]></category> <category><![CDATA[random]]></category><guid
isPermaLink="false">http://www.mhgames.org/?p=344</guid> <description><![CDATA[Just wanted to report this: Annemari and myself finally got married a couple of days back, 7th of August to be exact. Phew, lot&#8217;s of preparation for a single day, but it was all worth it. Everything went well and I&#8217;m happy. Seemed like our guests enjoyed as well. ^^ In other news.. I haven&#8217;t [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">Just wanted to report this: <strong>Annemari</strong> and myself finally got married a couple of days back, 7th of August to be exact. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Phew, lot&#8217;s of preparation for a single day, but it was all worth it. Everything went well and I&#8217;m happy. Seemed like our guests enjoyed as well. <strong>^^</strong></p><h3>In other news..</h3><p>I haven&#8217;t progressed on the game project, but I have played games. I finished <strong>Saints Row 2</strong>, it was a blast. Currently I&#8217;m playing <strong>InFAMOUS</strong>, which I bought recently. Great game! Thinking of buying <strong>Red Faction: Guerrilla</strong> next. So many great games, so little time.. <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/08/marriage-news/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>On Fallout..</title><link>http://www.mhgames.org/2009/01/on-fallout/</link> <comments>http://www.mhgames.org/2009/01/on-fallout/#comments</comments> <pubDate>Mon, 26 Jan 2009 15:41:00 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Personal]]></category> <category><![CDATA[fallout]]></category> <category><![CDATA[random]]></category><guid
isPermaLink="false">http://www.mhgames.org/2009/01/on-fallout/</guid> <description><![CDATA[Last week I finished Fallout 3. I somewhat rushed it through, as the urge to start playing Fallout 2 had grown too strong! I probably continue playing FO3 from an earlier save later, since I had heaps of places I didn&#8217;t get to visit and a good deal of unfinished quests as well. So what [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;">Last week I finished <span
class="Apple-style-span" style="font-weight: bold;">Fallout 3</span>. I somewhat rushed it through, as the urge to start playing <span
class="Apple-style-span" style="font-weight: bold;">Fallout 2</span> had grown too strong! <span
class="Apple-style-span" style="font-weight: bold;"> <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </span> I probably continue playing FO3 from an earlier save later, since I had heaps of places I didn&#8217;t get to visit and a good deal of unfinished quests as well.</p><p
style="text-align: justify;">So what do I think of the game? Well.. It&#8217;s a great game &#8211; much better than <span
class="Apple-style-span" style="font-weight: bold;">Oblivion</span>, for example &#8211; looks great and sounds great. I enjoyed my time on the wastes a great deal. But&#8230; how could I put this&#8230; It&#8217;s not Fallout! <span
class="Apple-style-span" style="font-weight: bold;">:/</span> While there are plenty of things done right (the <span
class="Apple-style-span" style="font-style: italic;">VATS</span> system works quite nicely!), it&#8217;s still missing much of the good old <span
class="Apple-style-span" style="font-style: italic;">Fallouty spirit</span>.. The biggest problem is the dialogue: it&#8217;s just not that good, especially when compared to FO/FO2. NPCs feel like answering or quest machines. Where&#8217;s the humour? Not much of it left. The ending was not very good either, although not as bad as some people claim it to be.</p><p
style="text-align: justify;">Nevertheless, as I said, I enjoyed the game a lot, and will be playing it again.<span
class="Apple-style-span" style="font-weight: bold;"> <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span> Perhaps they should&#8217;ve called it <span
class="Apple-style-span" style="font-style: italic;">Fallout: Something something something</span>, though. I had a few problems with the game: three freezes (two of them while approaching <span
class="Apple-style-span" style="font-style: italic;">Evergreen Mills</span>) where I must restart PS3, one crash and several little (graphical / physics) bugs. Not too bad, I guess. Lots of PS3 players have complained about worse problems.</p><p
style="text-align: justify;">And after completing FO3, I&#8217;ve been playing FO2 again, after many years. As I mentioned in my last post, I never actually finished the game and have held FO1 as the better game. Let&#8217;s see if the order changes after I finish the part two. It&#8217;s very hard though (at least in the beginning), much harder than I remembered. I think I&#8217;ve hit a bug though (I&#8217;m using <a
href="http://www.killap.net/">Killaps</a> unofficial patch 1.02.25 &#8211; highly recommended, I&#8217;ve yet to try the <span
class="Apple-style-span" style="font-weight: bold;">Restoration Project</span>), skip the following paragraph to avoid FO2 spoilers.</p><p
style="text-align: justify;"><span
class="Apple-style-span" style="font-weight: bold;">*SPOILERS*</span> I cannot seem to be able to give Bishops holotape and the Raider account book to Lynette in Vault City. I wiped out Bishops in New Reno, found the holotape in the safe. On my way to Vault City, I cleaned out the Raiders cave. At Vault City, I can tell several people I&#8217;ve neutralized the raider threat, and they say I should tell the First Citizen, but I cannot give the account book to Lynette. Nor the holotape. I tried before doing the Gecko power plant quests and after &#8211; doesn&#8217;t work. Oh well, I guess I cannot complete those quests then. <span
class="Apple-style-span" style="font-weight: bold;">*END SPOILERS*</span></p><p
style="text-align: justify;">Now I just need to plug <a
href="http://www.gog.com/">GOG.com</a>, the <span
class="Apple-style-span" style="font-style: italic;">Good Old Games</span>! The service is excellent, so far I&#8217;ve bought FO1, FO2 and Gothic. The games come prepatched and DRM free, it&#8217;s great. <span
class="Apple-style-span" style="font-weight: bold;"> <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span> Good stuff, highly recommended.</p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/01/on-fallout/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Holidays and gaming</title><link>http://www.mhgames.org/2009/01/holidays-and-gaming/</link> <comments>http://www.mhgames.org/2009/01/holidays-and-gaming/#comments</comments> <pubDate>Fri, 02 Jan 2009 09:16:00 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Personal]]></category> <category><![CDATA[fallout]]></category> <category><![CDATA[random]]></category><guid
isPermaLink="false">http://www.mhgames.org/2009/01/holidays-and-gaming/</guid> <description><![CDATA[First post of 2009, yay. I&#8217;ve been taking a break from, well, almost everything: school, work, programming (yes, even that!) and instead spent time with family, playing games and being lazy in general. Isn&#8217;t that just what holidays are about? I have played lot of games lately on the PS3, mostly Little Big Planet and [...]]]></description> <content:encoded><![CDATA[<p
style="text-align: justify;"><a
href="http://1.bp.blogspot.com/_idHQSV4cE3E/SV3arESxNaI/AAAAAAAAAD8/Itzr3ONPjWw/s1600-h/fa-ps3.jpg"><img
id="BLOGGER_PHOTO_ID_5286621971024524706" style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 280px; height: 280px;" src="http://1.bp.blogspot.com/_idHQSV4cE3E/SV3arESxNaI/AAAAAAAAAD8/Itzr3ONPjWw/s400/fa-ps3.jpg" border="0" alt="" /></a>First post of 2009, yay. I&#8217;ve been taking a break from, well, almost everything: school, work, programming (yes, even that!) and instead spent time with family, playing games and being lazy in general. Isn&#8217;t that just what holidays are about? <span
style="font-weight: bold;"> <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p><p
style="text-align: justify;">I have played lot of games lately on the PS3, mostly <span
style="font-weight: bold;">Little Big Planet</span> and in these last few days <span
style="font-weight: bold;">Fallout 3</span>. Little Big Planet is really fun, especially when played together with others (in my case that means my <span
lang="en">fiancée</span> Annemari &lt;3). The <em>Little Dead Space</em> level was brilliant.</p><p
style="text-align: justify;">As for Fallout 3 (got it for Christmas), I&#8217;m very enthusiastic about it so far. <span
style="font-weight: bold;">*</span> Feels a lot like <span
style="font-weight: bold;">Oblivion</span> in places, but that doesn&#8217;t bother me since I like Oblivion. My current Oblivion save has almost 60 hours put into it, and the game isn&#8217;t nearly finished (I&#8217;m currently on the <span
style="font-style: italic;">Shivering Isles</span> expansion). The main quest is a bit dull, I don&#8217;t like cleaning the Oblivion gates (hence Shivering Isles).. Fallout 3 on the other hand seems much better and more interesting. Maybe that&#8217;s because there are hundreds of games in the generic fantasy world but only a handful (I&#8217;m only aware of <span
style="font-weight: bold;">Wasteland</span> and <span
style="font-weight: bold;">Fallout 1 &amp; 2</span>) in a post-nuclear environment. This time Bethesda even hired more than three voice actors, wow! The game looks and sounds great, obviously. I guess I&#8217;ll comment it more after I&#8217;ve finished the game.</p><p
style="text-align: justify;">After I&#8217;m done with Fallout 3 (not too soon, I reckon), there&#8217;s a lot of unfinished stuff to play: <span
style="font-weight: bold;">GTA IV</span>, Oblivion, <span
style="font-weight: bold;">Lego Batman</span>.. <span
style="font-weight: bold;"> <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span> In fact, I might even start Fallout 2 again, as I have never actually finished it(!). The original Fallout I&#8217;ve finished with at least three or four characters. Good times.</p><p
style="text-align: justify;"><span
style="font-size:85%;"><span
style="font-weight: bold;">*)</span> Yes, I&#8217;m aware the PS3 version is the worst of the bunch. However, it has trophies now and I haven&#8217;t had any problems so far, apart from some minor bugs like a severed molerat head that just couldn&#8217;t stop rolling around. The lack of anti-aliasing is a bit distracting, but nevertheless I can recommend the PS3 version&#8230; unless you got other options. I didn&#8217;t (my PC is a bit too old).</span></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/01/holidays-and-gaming/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8220;Jewels&#8221; version 1.0 is out</title><link>http://www.mhgames.org/2008/05/jewels-version-1-0-is-out/</link> <comments>http://www.mhgames.org/2008/05/jewels-version-1-0-is-out/#comments</comments> <pubDate>Sun, 18 May 2008 14:02:00 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[xna]]></category><guid
isPermaLink="false">http://www.mhgames.org/2008/05/jewels-version-1-0-is-out/</guid> <description><![CDATA[Just wanted to mention that version 1.0 of Jewels is finally released. I&#8217;m glad it&#8217;s out of my hands now, phew! Download it from http://www.codeplex.com/jewels. &#8220;Jewels &#8211; Now with a Game Settings -menu!&#8221;]]></description> <content:encoded><![CDATA[<div
style="text-align: justify;">Just wanted to mention that version 1.0 of <span
style="font-weight: bold;">Jewels</span> is finally released. I&#8217;m glad it&#8217;s out of my hands now, phew! <img
src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Download it from <a
href="http://www.codeplex.com/jewels">http://www.codeplex.com/jewels</a>.</div><p><div
style="text-align: center;">&#8220;Jewels &#8211; Now with a Game Settings -menu!&#8221;</p><p><a
onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_idHQSV4cE3E/SDA2JNbii9I/AAAAAAAAABc/tF53mlM9Dhs/s1600-h/screenshot10.png"><img
style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_idHQSV4cE3E/SDA2JNbii9I/AAAAAAAAABc/tF53mlM9Dhs/s320/screenshot10.png" alt="" id="BLOGGER_PHOTO_ID_5201717101464816594" border="0" /></a></div> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2008/05/jewels-version-1-0-is-out/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> </channel> </rss>
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