<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title>MHGames &#187; News</title> <atom:link href="http://www.mhgames.org/category/news/feed/" rel="self" type="application/rss+xml" /><link>http://www.mhgames.org</link> <description>Games by Mika Halttunen.</description> <lastBuildDate>Fri, 07 Oct 2011 13:58:01 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>Jewels on Amazon Appstore!</title><link>http://www.mhgames.org/2011/05/jewels-on-amazon-appstore/</link> <comments>http://www.mhgames.org/2011/05/jewels-on-amazon-appstore/#comments</comments> <pubDate>Sat, 28 May 2011 08:03:00 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[android]]></category> <category><![CDATA[jewels]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=586</guid> <description><![CDATA[Just a quick update: Jewels (the Android-version, naturally) is now finally available on the Amazon Appstore. Be sure to take a look: here. Now, let us drive it a bit further up in the top charts, shall we? Seriously though, it&#8217;s there &#8212; grab the game if you want to.]]></description> <content:encoded><![CDATA[<p style="text-align: justify;">Just a quick update: Jewels (the Android-version, naturally) is now finally available on the <strong>Amazon Appstore</strong>. Be sure to take a look:<a href="http://www.amazon.com/gp/mas/dl/android?p=org.mhgames.jewels"> here</a>. Now, let us drive it a bit further up in the top charts, shall we? <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> Seriously though, it&#8217;s there &#8212; grab the game if you want to. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2011/05/jewels-on-amazon-appstore/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>Game Center support in iJewels</title><link>http://www.mhgames.org/2010/10/game-center-support-in-ijewels/</link> <comments>http://www.mhgames.org/2010/10/game-center-support-in-ijewels/#comments</comments> <pubDate>Wed, 27 Oct 2010 09:24:57 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jewels]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=541</guid> <description><![CDATA[iJewels update version 1.2 was approved today, and the main things on the plate are Game Center support and a brand new game mode: Quick play. In Quick game you have 75 seconds to earn as much points as possible. The new Quick mode will be also available on the Android-Jewels eventually. Game Center is [...]]]></description> <content:encoded><![CDATA[<p style="text-align: justify;"><strong><img class="alignright size-medium wp-image-542" title="iJewels with Game Center" src="http://www.mhgames.org/wp-content/uploads/jewelsgc-200x300.jpg" alt="" width="200" height="300" />iJewels</strong> update version 1.2 was approved today, and the main things on the plate are <strong>Game Center</strong> support and a brand new game mode: Quick play. In Quick game you have 75 seconds to earn as much points as possible. The new Quick mode will be also available on the Android-Jewels eventually.</p><p style="text-align: justify;">Game Center is of course the new social gaming platform from Apple, and is used for the Global High Scores / Leaderboards in iJewels, along with the existing Scoreloop integration. The scores will be submitted to both services, if GC support is activated.</p><p style="text-align: justify;">Also in the update are the usual fixes and improvements, so go ahead and grab it while it&#8217;s hot &#8212; if you&#8217;re on iOS that is. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/10/game-center-support-in-ijewels/feed/</wfw:commentRss> <slash:comments>11</slash:comments> </item> <item><title>iJewels on the App Store</title><link>http://www.mhgames.org/2010/09/ijewels-on-the-app-store/</link> <comments>http://www.mhgames.org/2010/09/ijewels-on-the-app-store/#comments</comments> <pubDate>Thu, 30 Sep 2010 08:06:42 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=533</guid> <description><![CDATA[iJewels v1.0 has been approved and is now available on the App Store! Yay! &#8216;Nuff said, really, try it if you have an iPhone, iPod touch or iPad! Drop me a review on iTunes if you like the game and/or have something to request for future versions. Click the banner below for more:]]></description> <content:encoded><![CDATA[<p style="text-align: justify;"><strong><img class="alignright size-medium wp-image-529" title="iJewels screenshot 3" src="http://www.mhgames.org/wp-content/uploads/screenshot_phone3-141x300.png" alt="" width="141" height="300" />iJewels</strong> v1.0 has been approved and is now available on the <strong>App Store</strong>! Yay! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> &#8216;Nuff said, really, try it if you have an <strong>iPhone</strong>, <strong>iPod touch</strong> or <strong>iPad</strong>! Drop me a review on iTunes if you like the game and/or have something to request for future versions. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Click the banner below for more:</p><p><a href="http://itunes.apple.com/app/ijewels/id392537494?mt=8#"><img class="aligncenter size-full wp-image-526" title="Available on the App Store" src="http://www.mhgames.org/wp-content/uploads/App_Store_Badge_EN.png" alt="" width="200" height="100" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/09/ijewels-on-the-app-store/feed/</wfw:commentRss> <slash:comments>12</slash:comments> </item> <item><title>Behold the new site theme!</title><link>http://www.mhgames.org/2010/09/behold-the-new-site-theme/</link> <comments>http://www.mhgames.org/2010/09/behold-the-new-site-theme/#comments</comments> <pubDate>Mon, 20 Sep 2010 14:27:46 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[random]]></category> <category><![CDATA[website]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=516</guid> <description><![CDATA[If you&#8217;ve visited before, you notice that I&#8217;ve completely changed the website theme. The previous theme was completely my own creation and I grew bored of it quicky, so something had to be done.. After a lot of searching I found a couple of interesting themes. Eventually I selected this nice theme called iNove, and [...]]]></description> <content:encoded><![CDATA[<p>If you&#8217;ve visited before, you notice that I&#8217;ve completely changed the website theme. The previous theme was completely my own creation and I grew bored of it quicky, so something had to be done.. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p>After a lot of searching I found a couple of interesting themes. Eventually I selected this nice theme called <strong>iNove</strong>, and this is what you see, with a few tweaks here and there (mostly fonts and the Home-button graphic). I hope you enjoy the new theme, personally I think it is very refreshing &#8212; and as a plus the site also works a bit better than it used to from mobile devices. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/09/behold-the-new-site-theme/feed/</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>iJewels submitted for review!</title><link>http://www.mhgames.org/2010/09/ijewels-submitted-for-review/</link> <comments>http://www.mhgames.org/2010/09/ijewels-submitted-for-review/#comments</comments> <pubDate>Fri, 17 Sep 2010 15:59:45 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Development]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=462</guid> <description><![CDATA[Finally: I have finished the first version of Jewels for iPhone a.k.a iJewels and submitted it to the App Store for review today. Now I&#8217;m eagerly waiting on results, hopefully the game will be accepted first time through. Exciting times! The game will be free with ads and with the option of removing ads through [...]]]></description> <content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignright size-medium wp-image-463" title="iJewels screenshot" src="http://www.mhgames.org/wp-content/uploads/screenshot_phone1-136x300.png" alt="" width="136" height="300" />Finally: I have finished the first version of Jewels for iPhone a.k.a <strong>iJewels</strong> and submitted it to the <strong>App Store</strong> for review today. Now I&#8217;m eagerly waiting on results, hopefully the game will be accepted first time through. Exciting times! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The game will be free with ads and with the option of removing ads through an In-App-Purchase.</p><p style="text-align: justify;">Naturally I will be announcing right here when the game finally gets to the App Store. Stay tuned!</p><p style="text-align: justify;">PS. If you&#8217;re wondering what&#8217;s with the &#8220;iJewels&#8221; name: the reason is that there was already an app called &#8220;JEWELS&#8221; at the App Store. I had to pick another name so I went with &#8220;iJewels.&#8221; <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> &#8220;Jewels for iPhone&#8221; etc. would not probably have been sufficient.</p><p style="text-align: justify;"> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/09/ijewels-submitted-for-review/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Turned out I lied&#8230;</title><link>http://www.mhgames.org/2010/07/turned-out-i-lied/</link> <comments>http://www.mhgames.org/2010/07/turned-out-i-lied/#comments</comments> <pubDate>Wed, 14 Jul 2010 10:53:34 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Development]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=418</guid> <description><![CDATA[..about making the final post about Jewels. Sorry! I wanted announce that I&#8217;ve managed to start working on bringing Jewels to the iDevices (at least for iPhone + iPod touch), even with the taking-care-of-the-baby-business! I&#8217;ve only recently started writing it from the grounds up in C++ with some Objective-C (or actually Objective-C++). (If anybody remembers, [...]]]></description> <content:encoded><![CDATA[<p><a href="http://www.mhgames.org/wp-content/uploads/jewels_iphone_firstshot1.png"><img class="alignright size-medium wp-image-433" title="First screenshot of Jewels for iPhone.." src="http://www.mhgames.org/wp-content/uploads/jewels_iphone_firstshot1-141x300.png" alt="" width="141" height="300" /></a>..about making the final post about <strong>Jewels</strong>. Sorry!</p><p>I wanted announce that I&#8217;ve managed to start working on bringing <em>Jewels to the iDevices</em> (at least for <strong>iPhone</strong> + <strong>iPod touch</strong>), even with the taking-care-of-the-baby-business! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> I&#8217;ve only recently started writing it from the grounds up in <strong>C++</strong> with some <strong>Objective-C</strong> (or actually <strong>Objective-C++</strong>). (If anybody remembers, the original PC-Jewels is written in <strong>C#/XNA</strong>, while the Android-version is naturally in <strong>Java</strong>.)</p><p>This time I&#8217;ll be using <strong>OpenGL ES</strong> (which, in retrospect, I should have used for the Android-version as well), so iPhone gamers will be getting the smoothest Jewels experience yet! I might even throw in some extra eye candy, just for the heck of it! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>I&#8217;ve registered to the iPhone developer program, so I can test on the real devices, which is great. I&#8217;m aiming on making the game run perfectly on iPhone 3GS (and newer devices) hardware while still keeping it working fairly well on the older HW (like iPhone 3G). These are of course still only estimates, but something of a goal nevertheless. I&#8217;m liking the iPhone SDK so far, and even Objective-C isn&#8217;t as scary as it looked like before! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> But as I said, the majority of the code will be in C++. This actually makes a full circle: I had been using C++ for years before I made a switch to Java, and now I&#8217;m back in C++ along with learning Objective-C as well! Neat how things turn out.</p><p>As to why I&#8217;m doing Jewels again (for the third time!), instead of doing something else. Well, it has become a pattern of some sorts for me; while learning a new platform / language / API, I&#8217;ve ported Jewels over. The original was simply because I wanted to try coding with XNA. Android-version sprung out from the desire of learning to write for Android. It was a better game as well. And now it is iPhone. I&#8217;m learning new stuff and I firmly believe that this will be (again) the best Jewels yet! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Oh, I also noticed (only a few days ago) that there is already a game named JEWELS at the <strong>App Store</strong>! Just my luck. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> Any ideas for the name? I think I&#8217;ll have to go with <strong>iJewels</strong> or something like that, which I really didn&#8217;t want to do, but I guess there is no option but to change the name&#8230; <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p>So there you have it. Hopefully iJewels (still don&#8217;t like that!) will gather some following on the iDevices &#8212; now I don&#8217;t expect it to be a mass hit like on Android, the competition is much tougher, but then again there is nothing to lose in doing the port (or rewrite, actually). I&#8217;m gaining some valuable code to reuse in future iPhone projects, even if the game was a flop. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/07/turned-out-i-lied/feed/</wfw:commentRss> <slash:comments>14</slash:comments> </item> <item><title>So I&#8217;m a dad now..</title><link>http://www.mhgames.org/2010/05/so-im-a-dad-now/</link> <comments>http://www.mhgames.org/2010/05/so-im-a-dad-now/#comments</comments> <pubDate>Sun, 30 May 2010 05:35:26 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[Personal]]></category> <category><![CDATA[random]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=409</guid> <description><![CDATA[Yes, this was the big personal event I was talking about earlier.. My wife Annemari gave birth to a little, healthy baby girl on the 3rd of May! That makes me one happy (newbie) dad.  She&#8217;s four weeks old soon &#8212; doesn&#8217;t sound like a long time, but it&#8217;s been all new for both of [...]]]></description> <content:encoded><![CDATA[<p>Yes, this was the big personal event I was talking about earlier.. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> My wife <strong>Annemari</strong> gave birth to a little, healthy <strong>baby girl</strong> on the 3rd of May! That makes me one happy (newbie) dad.  She&#8217;s four weeks old soon &#8212; doesn&#8217;t sound like a long time, but it&#8217;s been all new for both of us, so it feels like it&#8217;s been much longer already.. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Most of my time now revolves around her, as you probably can understand. Learning new things about her every day, it&#8217;s nice! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Well, to wrap this post up, here are some pictures of her. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The pics are from the oldest to the newest, left to right.</p><table><tbody><tr><td><a href="http://www.mhgames.org/wp-content/uploads/babygirl1.jpg"><img class="aligncenter size-medium wp-image-411" title="My baby girl 1" src="http://www.mhgames.org/wp-content/uploads/babygirl1-300x199.jpg" alt="" width="180" height="119" /></a></td><td><a href="http://www.mhgames.org/wp-content/uploads/babygirl2.jpg"><img class="aligncenter size-medium wp-image-412" title="My baby girl 2" src="http://www.mhgames.org/wp-content/uploads/babygirl2-225x300.jpg" alt="" width="135" height="180" /></a></td><td><a href="http://www.mhgames.org/wp-content/uploads/babygirl3.jpg"><img class="aligncenter size-medium wp-image-413" title="My baby girl 3" src="http://www.mhgames.org/wp-content/uploads/babygirl3-300x231.jpg" alt="" width="180" height="139" /></a></td></tr></tbody></table> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/05/so-im-a-dad-now/feed/</wfw:commentRss> <slash:comments>10</slash:comments> </item> <item><title>Some Android Jewels statistics</title><link>http://www.mhgames.org/2010/02/some-android-jewels-statistics/</link> <comments>http://www.mhgames.org/2010/02/some-android-jewels-statistics/#comments</comments> <pubDate>Sat, 06 Feb 2010 08:43:54 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[android]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[random]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=392</guid> <description><![CDATA[It&#8217;s been a while since I first released the Jewels on the Android Market. I suppose it is a good time to look up some statistics, so here you go! Number of installs total: 1,225,864 Number of active installs: 971,566 (79% of total) Times played daily: Well over 1.2 1.3 million Ratings: Rated 17,738 times [...]]]></description> <content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.mhgames.org/wp-content/uploads/JewelsAndroid.jpg"><img class="size-medium wp-image-369 alignright" title="Jewels for Android" src="http://www.mhgames.org/wp-content/uploads/JewelsAndroid-200x300.jpg" alt="Jewels for Android" width="200" height="300" /></a>It&#8217;s been a while since I first released the <strong>Jewels</strong> on the <strong>Android Market</strong>. I suppose it is a good time to look up some statistics, so here you go! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><table style="height: 126px;" border="0" width="454"><tbody><tr><td>Number of installs total:</td><td><strong>1,225,864</strong></td></tr><tr><td>Number of active installs:</td><td><strong>971,566</strong> (<strong>79%</strong> of total)</td></tr><tr><td>Times played daily:</td><td>Well over<strong> <span style="text-decoration: line-through;">1.2</span> 1.3 million</strong></td></tr><tr><td>Ratings:</td><td>Rated <strong>17,738</strong> times (<strong>4.5 / 5</strong> stars average)</td></tr></tbody></table><p style="text-align: justify;">So it&#8217;s been a blast, I still cannot understand why it&#8217;s been so successfull. Ok, mostly because it&#8217;s Bejeweled, but there are loads of other B-clones on the Android Market, so that doesn&#8217;t explain it entirely. I guess there just was a (big) niche for a free &amp; polished B-game. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p style="text-align: justify;">Although some people have complained about the addition of ads &#8212; which are only in the main menu and not some distracting blinking colorful banners either, I need to clarify &#8212; turned out it really was the best thing to do. I&#8217;m not allowed to share any numbers, but it&#8217;s been waaay over my lowly expectations.. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p style="text-align: justify;">I&#8217;d like to express my gratitude and thanks to all those numerous active players, and of course to the good folk at Google AdSense for making this possible! I had never anticipated it, but turned out that ad supported apps and games are indeed a viable business model. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p style="text-align: justify;">&#8230;and still it&#8217;s only the second most popular free game on the Market; I cannot beat that bloody Solitaire for the life of me! <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2010/02/some-android-jewels-statistics/feed/</wfw:commentRss> <slash:comments>14</slash:comments> </item> <item><title>Server problems</title><link>http://www.mhgames.org/2009/12/server-problems/</link> <comments>http://www.mhgames.org/2009/12/server-problems/#comments</comments> <pubDate>Tue, 08 Dec 2009 12:16:19 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[News]]></category> <category><![CDATA[android]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[website]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=384</guid> <description><![CDATA[This website has been down for some days now. I&#8217;ve moved to a new server and things are up and running, but there might still be downtime in the future, I fear. You see, all this is my fault, unfortunately. I did an update checker in the Android-version of Jewels, that contacts the server to [...]]]></description> <content:encoded><![CDATA[<p style="text-align: justify;">This website has been down for some days now. I&#8217;ve moved to a new server and things are up and running, but there might still be downtime in the future, I fear.</p><p style="text-align: justify;">You see, all this is my fault, unfortunately. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> I did an update checker in the Android-version of <strong>Jewels</strong>, that contacts the server to see if an update has been published. I had not anticipated the success the game would get, and made it simply to check for updates every time the game is started. This was a huge mistake, in retrospect. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> I don&#8217;t know why I didn&#8217;t realise the potential problem of checking for updates too often.. My website account was closed because of too much traffic to the version check script. So that&#8217;s why this site was down for several days.</p><p style="text-align: justify;">I&#8217;ve deleted the script, released new versions of Jewels that contact to a static HTML-file (previously the script was PHP, which in turn increased the stress on the server) and &#8212; importantly &#8212; not every time the game is started. Still, looking at the access logs on the new server, things look unnerving. Many people have not updated the game, and thus there is loads of requests for the (now deleted) old update check script. I might need to take out the update checking altogether, then again most of the people won&#8217;t probably update to that version so&#8230; <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p><p style="text-align: justify;">Let&#8217;s hope that more people update to the latest Jewels and this huge rush of requests starts to calm down. Otherwise I&#8217;m looking at my account suspended, again.</p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/12/server-problems/feed/</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Jewels for Android released!</title><link>http://www.mhgames.org/2009/11/jewels-for-android-released/</link> <comments>http://www.mhgames.org/2009/11/jewels-for-android-released/#comments</comments> <pubDate>Thu, 05 Nov 2009 16:24:20 +0000</pubDate> <dc:creator>Mika</dc:creator> <category><![CDATA[Development]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[android]]></category> <category><![CDATA[java]]></category> <category><![CDATA[jewels]]></category> <category><![CDATA[programming]]></category><guid isPermaLink="false">http://www.mhgames.org/?p=368</guid> <description><![CDATA[Just wanted to announce that I&#8217;ve finished the Android port of Jewels. It is now available through the Android Market, for free. The comments so far have been very positive, thank you. I&#8217;ll probably release an update later with some fixes and tweaks, but after that I think it&#8217;s time to start thinking about the [...]]]></description> <content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.mhgames.org/wp-content/uploads/JewelsAndroid.jpg"><img class="alignright size-thumbnail wp-image-369" title="Jewels for Android" src="http://www.mhgames.org/wp-content/uploads/JewelsAndroid-100x150.jpg" alt="Jewels for Android" width="100" height="150" /></a>Just wanted to announce that I&#8217;ve finished the <strong>Android</strong> port of <strong>Jewels</strong>. It is now available through the Android Market, for free. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The comments so far have been very positive, thank you. I&#8217;ll probably release an update later with some fixes and tweaks, but after that I think it&#8217;s time to start thinking about the next project.</p><p style="text-align: justify;">I&#8217;ll write something about the porting experience from programmers point of view later; it definitely has been interesting as I have not done any mobile coding before this.</p><h3 style="text-align: justify;">UPDATE on 13th of November:</h3><p style="text-align: justify;">Now that Jewels has been on the Market for a week, I&#8217;d like to share some statistics with you. Turned out that the game is a huge success (ok, it&#8217;s mainly because it&#8217;s <em>Bewejeled</em>, but interesting still), I had not anticipated this at all! At first I thought it&#8217;d break 5000 downloads before the last weekend (the game was released on Thursday). It did, Sunday the downloads were over 16 000. On Monday, it was over 32 000. And now, it&#8217;s over <strong>100 000 installs</strong>, 92% of them active (i.e. still on users&#8217; phones)!</p><p style="text-align: justify;">Jewels is actually the second most popular (free) game in the Market right now with a average rating of 4.5 stars (596 ratings at the moment), only behind a Solitaire-game. Very nice. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> I&#8217;ve actually gotten more comments about Android-Jewels in a week, than I have from all my previous games combined during all these years, wow! So there&#8217;s definately market for good Android-games. I&#8217;m planning to make something a bit more original next,  so stay tuned.</p><p style="text-align: justify;">Of course, it&#8217;s not all roses: I&#8217;ve released about a dozen updates but still there remains some mysterious bugs that don&#8217;t occur in most of the phones, but do in some.. Partly that is because Jewels was not originally writting  for phones (XNA as an environment is way simpler than Android!), and partly because I&#8217;ve probably screwed up something (my first Android app, after all). I will definitely try to design the next game to more solid and not so prone to these various bugs and crashes. But one thing bugs me: the Anroid phones are truly different from each other, although in theory the same code should work in most of them, in reality it won&#8217;t.. I&#8217;ve seeing reports of some really weird crashes that really should not be happening. <img src='http://www.mhgames.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p> ]]></content:encoded> <wfw:commentRss>http://www.mhgames.org/2009/11/jewels-for-android-released/feed/</wfw:commentRss> <slash:comments>25</slash:comments> </item> </channel> </rss>
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