<?xml version="1.0" encoding="UTF-8"?><rss version="0.92"> <channel><title>MHGames</title><link>http://www.mhgames.org</link> <description>Games by Mika Halttunen.</description> <lastBuildDate>Fri, 07 Oct 2011 13:58:01 +0000</lastBuildDate> <docs>http://backend.userland.com/rss092</docs> <language>en</language><item><title>Jewels on Amazon Appstore!</title> <description><![CDATA[Just a quick update: Jewels (the Android-version, naturally) is now finally available on the Amazon Appstore. Be sure to take a look: here. Now, let us drive it a bit further up in the top charts, shall we? Seriously though, it&#8217;s there &#8212; grab the game if you want to.]]></description><link>http://www.mhgames.org/2011/05/jewels-on-amazon-appstore/</link> </item> <item><title>The Sad State of the Android Market..</title> <description><![CDATA[Warning: this post is mostly a rant, with a bit exaggerated (but not much!) title to boot.. I&#8217;ve been meaning to write this one for a couple of months now, but never really found the time and actually got around to do it. So here goes. I started noticing a lot of games on the [...]]]></description><link>http://www.mhgames.org/2011/02/the-sad-state-of-the-android-market/</link> </item> <item><title>Happy Holidays!</title> <description><![CDATA[(a bit late now, but anyway&#8230;) Happy holidays folks! Here is an appropriate picture of our baby girl, Nella (click to enlarge):]]></description><link>http://www.mhgames.org/2010/12/happy-holidays/</link> </item> <item><title>Jewels / iJewels FAQ</title> <description><![CDATA[The following are some of the most Frequently Asked Questions (FAQ) for Jewels and iJewels. Please do read these before contacting for support, as I get several support requests a day for these, and I am no longer answering questions that are in the FAQ list. Thanks. General (Jewels and iJewels) Problem: I used to [...]]]></description><link>http://www.mhgames.org/2010/10/jewels-ijewels-faq/</link> </item> <item><title>Game Center support in iJewels</title> <description><![CDATA[iJewels update version 1.2 was approved today, and the main things on the plate are Game Center support and a brand new game mode: Quick play. In Quick game you have 75 seconds to earn as much points as possible. The new Quick mode will be also available on the Android-Jewels eventually. Game Center is [...]]]></description><link>http://www.mhgames.org/2010/10/game-center-support-in-ijewels/</link> </item> <item><title>iJewels on the App Store</title> <description><![CDATA[iJewels v1.0 has been approved and is now available on the App Store! Yay! &#8216;Nuff said, really, try it if you have an iPhone, iPod touch or iPad! Drop me a review on iTunes if you like the game and/or have something to request for future versions. Click the banner below for more:]]></description><link>http://www.mhgames.org/2010/09/ijewels-on-the-app-store/</link> </item> <item><title>Behold the new site theme!</title> <description><![CDATA[If you&#8217;ve visited before, you notice that I&#8217;ve completely changed the website theme. The previous theme was completely my own creation and I grew bored of it quicky, so something had to be done.. After a lot of searching I found a couple of interesting themes. Eventually I selected this nice theme called iNove, and [...]]]></description><link>http://www.mhgames.org/2010/09/behold-the-new-site-theme/</link> </item> <item><title>iJewels submitted for review!</title> <description><![CDATA[Finally: I have finished the first version of Jewels for iPhone a.k.a iJewels and submitted it to the App Store for review today. Now I&#8217;m eagerly waiting on results, hopefully the game will be accepted first time through. Exciting times! The game will be free with ads and with the option of removing ads through [...]]]></description><link>http://www.mhgames.org/2010/09/ijewels-submitted-for-review/</link> </item> <item><title>iPhone 4 testers wanted</title> <description><![CDATA[Do you have a brand new iPhone 4? I&#8217;m looking for a couple of people to help testing Jewels for iPhone on the actual iPhone 4 device. I have been working on to make sure that Jewels works also in the iPhone 4 resolution (and yes, I have crisp, pixel perfect high resolution graphics included, [...]]]></description><link>http://www.mhgames.org/2010/08/iphone-4-testers-wanted/</link> </item> <item><title>Turned out I lied&#8230;</title> <description><![CDATA[..about making the final post about Jewels. Sorry! I wanted announce that I&#8217;ve managed to start working on bringing Jewels to the iDevices (at least for iPhone + iPod touch), even with the taking-care-of-the-baby-business! I&#8217;ve only recently started writing it from the grounds up in C++ with some Objective-C (or actually Objective-C++). (If anybody remembers, [...]]]></description><link>http://www.mhgames.org/2010/07/turned-out-i-lied/</link> </item> </channel> </rss>
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