Introducing PolyAnim!

I decided to unveil the project I’ve been working on lately. It’s a polygonal (i.e. vector) animation library called PolyAnim, now up at Google Code. First things first: I’m not trying to compete with Flash, this thing is mainly meant as a game sprite replacement.
Too bad there’s still not anything nice to [...]

Why my stuff is Open Source?

I have several reasons why most of my games and programs are Open Source. Here are some of them.
Let’s consider an example. Why is Formido available for Windows, Linux, MacOS X, BeOS, Xbox, AmigaOS and even OS/2..? The answer is obvious. Should I have kept it closed source, it’d be for Windows only, and maybe [...]