I decided to unveil the project I’ve been working on lately. It’s a polygonal (i.e. vector) animation library called PolyAnim, now up at Google Code. First things first: I’m not trying to compete with Flash, this thing is mainly meant as a game sprite replacement.
Too bad there’s still not anything nice to show yet..
The stuff I have so far is a few hard coded animations consisting of couple of triangles and squares, it’s not very sexy to look at, mmkay? But all that will change once I get the editor going and can finally make something cool with this thing. So, be patient. ^^
Just to prove I’ve achieved *something*, here’s an ugly screenshot of the test program. I’d say it looks better when it’s animating… I mean, really. Hey, it really does.. *sigh*

I have several reasons why most of my games and programs are Open Source. Here are some of them.
Let’s consider an example. Why is Formido available for Windows, Linux, MacOS X, BeOS, Xbox, AmigaOS and even OS/2..? The answer is obvious. Should I have kept it closed source, it’d be for Windows only, and maybe Linux.
Here’s another example. Recently I was contacted regarding a bug in Funguloids that prevented it from working with Ogre versions 1.4.6 and newer. I had no idea of this bug, as I haven’t personally touched the game since its last release, which uses Ogre 1.4.1. Things have been happening on the community front however, as Funguloids has found its way into Ubuntu Hardy (for which I’m very grateful!
) After exchanging a few e-mails, the person who reported the bug presented me a patch (an one-liner, even) that fixes the problem. I didn’t even get started examining the issue myself! Very nice.
Also, as I have learned a lot by reading source code, I feel kind of obliged to do the same.. I’m not worried about people stealing my code – the code’s not that good to begin with. 