Plans for summer – Revisited

Change of plans: I don’t think I’ll do the CSSTint-rewrite this time.. I’ve got a much more interesting idea. While it’s still too early to talk about this, it involves Qt 4.4 (yay!) and OpenGL. I will write more about it when (or if) I have something to show. 
Right now I’m wondering whether [...]

“Jewels” version 1.0 is out

Just wanted to mention that version 1.0 of Jewels is finally released. I’m glad it’s out of my hands now, phew! Download it from http://www.codeplex.com/jewels.

“Jewels – Now with a Game Settings -menu!”

Qt 4.4 released + plans for summer

Qt 4.4 framework was recently released. Hopefully PyQT 4.4 soon follows. Qt just rocks. =) Having been working with Java Swing (*cough*h o r r i b l e*cough*) these last four months, Qt 4.4 brings some light to the end of the tunnel..

Now that that’s out of the table, I can talk a little [...]

Why my stuff is Open Source?

I have several reasons why most of my games and programs are Open Source. Here are some of them.
Let’s consider an example. Why is Formido available for Windows, Linux, MacOS X, BeOS, Xbox, AmigaOS and even OS/2..? The answer is obvious. Should I have kept it closed source, it’d be for Windows only, and maybe [...]