Oct
20
Posted by Mika under Development — October 20, 2008
In the last post I talked about lighting, this time it’s shaders and more specifically bloom. I must say I like the effect when it’s used subtly as a mood enhancement and dislike it in it’s quite common burn-your-eyes-out -form..
For the platformer game I’m planning to use the effect for a nice and quiet dreamlike [...]
Oct
16
Posted by Mika under Development — October 16, 2008
Wouldn’t you know, after I complained about lack of coding motivation in my last post, I started hacking at my Java platformer engine the very same evening! I finished the Inkscape SVG importer, now I can create the levels in Inkscape using polygons, rectangles and circles.
Last couple of days I’ve been implementing a lighting system [...]
Oct
08
Posted by Mika under Development — October 8, 2008
So what’s going on for me in these days? Well, that depends.
Not much coding, unfortunately (or is it unfortunate, don’t know really.. ). The fact is, while the Qt Jambi patch is now out and indeed fixed the problem I was having, I haven’t found out the motivation to work on the editor. [...]