Apr
27
More progress: Quad trees
Posted by Mika under Development — April 27, 2009Today’s subject: quad trees. Here is a nice little tutorial on the subject.
Until now I was using a naive method of rendering the level shapes (polygons and circles): I looped through them all, did a bounding box check* to see if they’re visible in camera, and rendered if they were. This works fine for small [...]
