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Jewels for Android released!

November 5th, 2009 Leave a comment Go to comments

Jewels for AndroidJust wanted to announce that I’ve finished the Android port of Jewels. It is now available through the Android Market, for free. :) The comments so far have been very positive, thank you. I’ll probably release an update later with some fixes and tweaks, but after that I think it’s time to start thinking about the next project.

I’ll write something about the porting experience from programmers point of view later; it definitely has been interesting as I have not done any mobile coding before this.

UPDATE on 13th of November:

Now that Jewels has been on the Market for a week, I’d like to share some statistics with you. Turned out that the game is a huge success (ok, it’s mainly because it’s Bewejeled, but interesting still), I had not anticipated this at all! At first I thought it’d break 5000 downloads before the last weekend (the game was released on Thursday). It did, Sunday the downloads were over 16 000. On Monday, it was over 32 000. And now, it’s over 100 000 installs, 92% of them active (i.e. still on users’ phones)!

Jewels is actually the second most popular (free) game in the Market right now with a average rating of 4.5 stars (596 ratings at the moment), only behind a Solitaire-game. Very nice. :D I’ve actually gotten more comments about Android-Jewels in a week, than I have from all my previous games combined during all these years, wow! So there’s definately market for good Android-games. I’m planning to make something a bit more original next,  so stay tuned.

Of course, it’s not all roses: I’ve released about a dozen updates but still there remains some mysterious bugs that don’t occur in most of the phones, but do in some.. Partly that is because Jewels was not originally writting  for phones (XNA as an environment is way simpler than Android!), and partly because I’ve probably screwed up something (my first Android app, after all). I will definitely try to design the next game to more solid and not so prone to these various bugs and crashes. But one thing bugs me: the Anroid phones are truly different from each other, although in theory the same code should work in most of them, in reality it won’t.. I’ve seeing reports of some really weird crashes that really should not be happening. :(

  1. Ville
    November 20th, 2009 at 09:36 | #1

    Congrats buddy! Now you’ve got to start asking for money for your games. :)

    • November 22nd, 2009 at 11:06 | #2

      Thanks! Well, I am indeed waiting for the Android Market to support paid apps in Finland.. ;)

      Btw, now the install count is about 230 000, 89% of them active. Wild. :)

  2. megan
    December 1st, 2009 at 20:31 | #3

    I love the game! If I may make a suggestion, can you add an option to use the trackball? The touchscreen can be more inaccurate sometimes!

  3. giminic_
    December 10th, 2009 at 08:40 | #4

    Love your game! I use it for training for Puzzle Quest :)

  4. lee
    January 2nd, 2010 at 17:47 | #5

    Are there any cheat codes available? I am trying to get a way higher score than my wife. She always shows me up on these types of games.

  5. Peter
    January 8th, 2010 at 16:17 | #7

    Did you make this? My wife and I are hooked on it. Well, when she broke my high score with 60,000 points, I got a little peeved but it’s a very good game. only complaint or even suggesiton is that the ‘no more moves’ sucks the fun out of it. Other similar games have special jewels (power, exploding etc) that make the game las a lot longer. Anyway – great game…congrats. Would def pay for this if there were a few more iterations.

  6. Sal Paradise
    February 5th, 2010 at 18:33 | #8

    In normal mode, game seems to stop accepting moves while status bar still half way across screen. Is this the way it’s supposed to work? I thought game continued until status bar runs out. I can’t seem to achieve score levels I used to get.

  7. Tahg
    March 26th, 2010 at 04:54 | #9

    Status bar is a level progress bar not a timer. Game is over when there are no more valid moves.

  8. Chris
    April 22nd, 2010 at 00:32 | #10

    Is there a way to edit the high scores? Someone put a naughty word on my high scores but I don’t want to delete them all.

  9. Kathy
    May 5th, 2010 at 21:03 | #12

    Hello, I was wondering if everytime you play Jewels, it connects to the internet? I play it alot (love it!!) but my megabites are going up super fast. Is that because of the game? I would hate to go through withdrawl to keep my online time down. Thanks.

    • May 14th, 2010 at 12:53 | #13

      It doesn’t force internet connection, as in, it uses the connection if you have it enabled, but if you are not connected, it doesn’t. :)

  10. jim
    May 19th, 2010 at 11:31 | #14

    Hi, i was wondering about the high scores, im now over 2million and still going, is this a record
    regards jim

    • May 20th, 2010 at 12:55 | #15

      Currently the record on normal mode is around 1.34 million, and 1.83 million for timed mode. :)

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