Jewels 2 is out for Android, right now! Will be interesting to see how it starts going on it’s own, out there in the wild.
‘Tis but a small game, but still one I’ve been working on for almost two years (not full time, though), so it feels nice to have it finally out there. Of course, the iOS version is still missing, but fear not, it has been submitted for review and I hope it will make it in a week or two.
So go ahead and try the game if you’re rocking an Android device, it’s free. Be sure to let me know if there is any problems.
I want to close with post with this amusing infographic I made this morning. Just for fun, I (roughly) counted the lines of code in Jewels 2 (don’t worry I have a tool for that, didn’t delay the release by manually counting each line ;)), all about 90k of them, and assigned them into game-specific code or engine code. The results are… well, let’s just say I might be using something like Unity for my next game.