Jewels

Jewels is my latest creation –  a simple yet polished match-3 game similar to the original Bejeweled. The game is currently available for the Google Android -platform, through the Android Market. It has gathered lots of active players and is in the top-3 free games for Android! Try it if you like puzzle / match-3 games, it can be quite addictive! It’s free (although ad-supported) as well. :)

I’m currently working on bringing Jewels to the Apple App Store, for iPhone and iPod touch, with several improvements over the Android-version. Stay tuned for more information!

Available on the Android Market

Jewels for Android features:

  • Global High Scores / Leaderboards — compete with players around the world! (courtesy of Scoreloop)
  • Three game modes: normal, timed and infinite
  • Nice, clean graphics and polished game play

There is also the original PC-version of Jewels, done in 2007 as an exercise in XNA / C# programming. However, I will most definitely recommend the Android-version, as the game works quite a lot better as a casual mobile game.

Downloads

Android

Download Jewels for Android (through AppBrain)

Don’t let the “> 250,000 downloads” fool you, the actual number is over 4.6 million downloads (as of August 2010).. ;)

iPhone + iPod touch

Jewels for iPhone and iPod touch will be coming soon (hopefully), better than ever! ;)

Windows

Download Jewels v1.0 (installer) (2.0 MB, Windows only)
Download Jewels v1.0 (zip) (2.5 MB, Windows only)

Screenshots

75 Comments on “Jewels”

  1. Mika says:

    It should work when you do the steps outlined in the README: Install Direct X 9 updates, .NET framework and XNA exactly like told in the documentation. A bit shame that XNA doesn’t tell you something’s missing but crashes instead.. :P

  2. Chad says:

    Jewels is great fun on my Droid! Unfortunately, it seems to run the CPU at 100% all the time. Other games, such as Angry Birds and Blow Up, do not. Any chance a future update will tone-down the CPU use? It decreases the amount I can play due to battery drain.

  3. darcelle says:

    Is there a disc for the pc?

  4. Mika says:

    It might use more power than some other games due the fact it doesn’t use OpenGL ES for the rendering. It is possible that I will rewrite the rendering code for OpenGL ES later, but it is currently unlikely due to the heavy amount of work required for that to happen..

  5. Mika says:

    Not sure what you mean, Darcelle?

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