Jul 21
Posted by Mika under News — July 21, 2009 See anything different? Ok, so I finally got around getting a proper hosting and a domain for my MHGames site, and here we are, at the sparkling new http://www.mhgames.org! Yay! I actually wanted .net-domain, but alas it was already taken (like was .com, .org was my third choice).. Oh well. So what’s new? Here is [...]
Jul 05
Posted by Mika under Development — July 5, 2009 Time for an update, I reckon. Although PolyAnim is generally on hold due to the game project, I made a few optimizations (reducing garbage generation mostly, still quite high though) to it. As for the game, I’m still working on the engine side — BUT — I’ve written down some things on the game plot [...]
Jan 26
Posted by Mika under Games, Personal — January 26, 2009 Last week I finished Fallout 3. I somewhat rushed it through, as the urge to start playing Fallout 2 had grown too strong! I probably continue playing FO3 from an earlier save later, since I had heaps of places I didn’t get to visit and a good deal of unfinished quests as well. So what [...]
Jan 02
Posted by Mika under Games, Personal — January 2, 2009 First post of 2009, yay. I’ve been taking a break from, well, almost everything: school, work, programming (yes, even that!) and instead spent time with family, playing games and being lazy in general. Isn’t that just what holidays are about? I have played lot of games lately on the PS3, mostly Little Big Planet and [...]
Nov 18
Posted by Mika under Development — November 18, 2008 Before getting carried away with the platformer rambling, again, here’s something about PolyAnim. Yesterday I added automatic polygon triangulation for concave polygons into PolyAnims LWJGL-renderer. This is mainly for convenience, since the triangulation is quite expensive – it remains to be seen if this is fast enough for more general use. At least with simpler [...]