Just a quick update to let you know that MHGames (still just me ) is on Twitter, starting today. Feel free to follow! What else… oh, the username: @mhgames_ (notice the underscore at the end). Side note: I also have a personal account on Twitter, but I’m not tweeting there, so this is the one to keep an eye on.
I’m not the most active blogger (if you’re reading this, you’ve probably noticed), so I figured short tweets might be easier for me to manage — we shall see, I guess. Anyways, I’m getting ready to share something Jewels 2 related, as I still haven’t posted anything but boring textual content about the game, so stay tuned!
If you’ve visited before, you notice that I’ve completely changed the website theme. The previous theme was completely my own creation and I grew bored of it quicky, so something had to be done..
After a lot of searching I found a couple of interesting themes. Eventually I selected this nice theme called iNove, and this is what you see, with a few tweaks here and there (mostly fonts and the Home-button graphic). I hope you enjoy the new theme, personally I think it is very refreshing — and as a plus the site also works a bit better than it used to from mobile devices.
This website has been down for some days now. I’ve moved to a new server and things are up and running, but there might still be downtime in the future, I fear.
You see, all this is my fault, unfortunately. I did an update checker in the Android-version of Jewels, that contacts the server to see if an update has been published. I had not anticipated the success the game would get, and made it simply to check for updates every time the game is started. This was a huge mistake, in retrospect. I don’t know why I didn’t realise the potential problem of checking for updates too often.. My website account was closed because of too much traffic to the version check script. So that’s why this site was down for several days.
I’ve deleted the script, released new versions of Jewels that contact to a static HTML-file (previously the script was PHP, which in turn increased the stress on the server) and — importantly — not every time the game is started. Still, looking at the access logs on the new server, things look unnerving. Many people have not updated the game, and thus there is loads of requests for the (now deleted) old update check script. I might need to take out the update checking altogether, then again most of the people won’t probably update to that version so…
Let’s hope that more people update to the latest Jewels and this huge rush of requests starts to calm down. Otherwise I’m looking at my account suspended, again.
See anything different?
Ok, so I finally got around getting a proper hosting and a domain for my MHGames site, and here we are, at the sparkling new http://www.mhgames.org! Yay! I actually wanted .net-domain, but alas it was already taken (like was .com, .org was my third choice).. Oh well.
So what’s new? Here is a list of things I’ve been doing the past 1,5 weeks:
- I chose to use WordPress, with the intention of combining my existing site with my separate blog. This worked out nicely, I was able to import all my blog postings from Blogger without too much hassle! Great work WP-team. I can highly recommend WP for any blogging purposes, and even beyond that.
- I did a custom theme for this site, basically from scratch. Had some difficulties making it scalable, but it works. I’ve tested it in Firefox 3.5, Chrome, IE 7 & 8, Safari, Konqueror and the latest Opera. All of those worked fine, phew. The theme is valid XHTML and CSS, so I can always blame the browser if something doesn’t work! Needless to say, I’m happy with the results on how this theme turned out.
- Finally I crafted the old MHGames-content over to this new site.
Now that this site contains both my development blog and my games, direct all your gaming needs to this address, so to speak. I will eventually get rid of the old site, so remember to update your bookmarks, if any!
That is all this time, enjoy the new site and do drop a comment on what you like or don’t like. I hope to resume developing my game project now that this site is alive, stay tuned.